- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
Patent holdings for IPC class A63F 13/67
Total number of patents in this class: 863
10-year publication summary
56
|
76
|
82
|
77
|
102
|
98
|
142
|
112
|
137
|
43
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5162 |
99 |
Sony Interactive Entertainment LLC | 1946 |
74 |
Electronic Arts Inc. | 1690 |
59 |
Microsoft Technology Licensing, LLC | 51439 |
47 |
Zynga Inc. | 803 |
43 |
Kabam, Inc. | 345 |
28 |
Activision Publishing, Inc. | 701 |
19 |
International Business Machines Corporation | 60644 |
16 |
Nintendo Co., Ltd. | 3001 |
15 |
Gree, Inc. | 704 |
15 |
Cygames, Inc. | 364 |
13 |
Sony Group Corporation | 10730 |
13 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
12 |
Universal City Studios LLC | 2218 |
12 |
NVIDIA Corporation | 6381 |
11 |
Google LLC | 38759 |
10 |
Kabushiki Kaisha Square Enix | 1252 |
10 |
Unity IPR ApS | 182 |
10 |
Konami Digital Entertainment Co., Ltd. | 1833 |
8 |
PlayNovation LLC | 8 |
8 |
Other owners | 341 |